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Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Abilities, attacks, weakness & resistance
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Primal Might (PRM-81990) is a green sorcery card. When it resolves you choose X to give a creature you control +X/+X until end of turn and you may have that creature fight up to one target creature an opponent controls. Flexible X scaling makes it useful both as removal via fights and as a pump to turn a creature into a decisive attacker.
Catalog pricing data as of 15 Apr 2026, 09:15