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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Abilities, attacks, weakness & resistance
Other cards from Magic 2011
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Act of Treason (M11-121) is a red sorcery from the Magic 2011 core set that lets you gain control of a target creature until end of turn. The stolen creature is untapped and gains haste, enabling immediate attacks or activation of tap abilities. It commonly functions as a one-turn tempo swing, turning an opponent's creature against them or enabling surprise blockers to be used offensively.
Catalog pricing data as of 29 Apr 2026, 21:52