
Description, catalog fields, rules text, and how it plays—in one place.
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Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Abilities, attacks, weakness & resistance
Other cards from Magic 2010
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Warp World (M10-163) is a red rare sorcery from the Magic 2010 core set. When it resolves, each player shuffles all permanents they own into their library, reveals that many cards, puts revealed artifacts, creatures, and lands onto the battlefield, then enchantments, and finally places remaining revealed nonpermanents on the bottom of their library. The effect can drastically reorder boards and is used both as a high-variance board reset and a combo piece in decks that benefit from entering permanents or manipulating revealed cards.
Catalog pricing data as of 23 Apr 2026, 20:30