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Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.
Abilities, attacks, weakness & resistance
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Temur Charm (KTK 208 foil) is a three-color instant from Khans of Tarkir associated with the Temur clan. It is modal: choose one — give a creature you control +1/+1 and make it fight an opponent's creature; counter a spell unless its controller pays 3; or prevent all creatures with power 3 or less from blocking this turn. The card supports aggressive creature combat, soft counterplay, or evasion/attacking strategies depending on the chosen mode.
Catalog pricing data as of 5 May 2026, 00:07