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Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Abilities, attacks, weakness & resistance
Other cards from Khans of Tarkir
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Mardu Charm (KTK 186, foil) is a three-mana Rakdos–Boros–Orzhov–colored instant from Khans of Tarkir. It offers modal choices: deal 4 damage to a creature, make two 1/1 white Warrior tokens with first strike until end of turn, or force an opponent to reveal their hand and discard a chosen noncreature, nonland card. The modes give it versatility as removal, token generation for combat or chump blockers, or targeted hand disruption in different deck roles.
Catalog pricing data as of 1 May 2026, 06:11