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Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Abilities, attacks, weakness & resistance
Other cards from Khans of Tarkir
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Mardu Charm (KTK 186) is an uncommon three‑color Instant from Khans of Tarkir belonging to the Mardu wedge. It is modal: you may deal 4 damage to a creature, create two 1/1 white Warrior tokens that gain first strike this turn, or force an opponent to reveal their hand and discard a noncreature, nonland card you choose. The card provides flexible answers across offense, board presence, and hand disruption, making it useful in multiple deck roles.
Catalog pricing data as of 30 Apr 2026, 04:58