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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Waking the Trolls (KHM 234) is an enchantment — Saga from Kaldheim. Its chapters destroy a land, reanimate a land from a graveyard onto your battlefield, and then create 4/4 green Troll Warrior tokens with trample equal to the land-count difference against a chosen opponent. The card functions as a multi-turn value engine that can both disrupt an opponent’s mana and generate creature advantage late in the saga.
Catalog pricing data as of 4 May 2026, 09:27