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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Waking the Trolls (KHM 234, Foil) is an Enchantment — Saga from Kaldheim. Its chapters destroy a land, reanimate a land from a graveyard onto your battlefield, and then potentially create 4/4 green Troll Warrior tokens with trample equal to the land difference versus a chosen opponent. The Saga’s chapter abilities trigger as lore counters are added and it is sacrificed after the third chapter resolves.
Catalog pricing data as of 3 May 2026, 02:40