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This land enters tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice this land: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Abilities, attacks, weakness & resistance
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Skemfar Elderhall (KHM 268, foil) is a land from the Kaldheim set. It enters the battlefield tapped and can tap for green mana, and it also has a sorcery-speed activated ability that for {2}{B}{B}{G}, tap and sacrifice this land to give up to one enemy creature -2/-2 and create two 1/1 green Elf Warrior tokens. The activated mode can be used without a target to still produce the tokens, but if a chosen target becomes illegal the whole ability does not resolve so nothing happens.
Catalog pricing data as of 4 May 2026, 00:27