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Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Shackles of Treachery (KHM 150 foil) is a red sorcery from Kaldheim that temporarily gains you control of a target creature. The spell untaps that creature, gives it haste until end of turn, and grants a triggered ability that destroys an Equipment when the creature deals any damage. Its disruptive effect can steal an attacker or blocker for a turn and potentially remove opposing Equipment when that stolen creature deals damage.
Catalog pricing data as of 5 May 2026, 04:35