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Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Rune of Might (KHM-191) is a green Enchantment — Aura Rune from the Kaldheim set. It draws a card when it enters the battlefield and grants +1/+1 and trample to the enchanted creature, or grants equipped creatures those benefits while attached to an Equipment. It can be attached to any permanent when cast and only applies its effects if the permanent is a creature or an Equipment that makes a creature stronger.
Catalog pricing data as of 24 Apr 2026, 14:06