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Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
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Rune of Might (KHM 191, foil) is a green Enchantment — Aura Rune from the Kaldheim expansion. It draws a card when it enters the battlefield and grants the enchanted permanent +1/+1 and trample if it's a creature, or grants that effect to the equipped creature if attached to an Equipment. The card can target and attach to any permanent, including noncreature permanents like Vehicles, and its bonuses take effect if that permanent later becomes a creature or is an Equipment that equips a creature.
Catalog pricing data as of 5 May 2026, 01:31