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Target attacking creature gets +3/+3 and gains trample until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Run Amok (KHM 147) is a red instant from Kaldheim. It gives a target attacking creature +3/+3 and trample until end of turn. This spell functions as a combat trick to push damage through blockers or win favorable trades.
Catalog pricing data as of 30 Apr 2026, 18:11