
Description, catalog fields, rules text, and how it plays—in one place.
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Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Roots of Wisdom (KHM 190) is a common green sorcery from the Kaldheim expansion. It mills three cards and then returns a land or Elf card from your graveyard to your hand, or lets you draw if you can't return one. The spell can recover a card that was just milled and does not target, so it works even if those cards would be untargetable.
Catalog pricing data as of 3 May 2026, 14:38