
Description, catalog fields, rules text, and how it plays—in one place.
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Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Roots of Wisdom (KHM 190, foil) is a green sorcery from Kaldheim that mills three cards. After milling, it returns a land or an Elf card from your graveyard to your hand, otherwise you draw a card. The card can recur freshly milled cards and does not target, so it can retrieve any qualifying card in your graveyard.
Catalog pricing data as of 4 May 2026, 22:00