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This land enters tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Great Hall of Starnheim (KHM-259) is an uncommon land from Kaldheim. It enters the battlefield tapped and taps for one black mana, and has an activated ability that for W W B plus tapping and sacrificing itself and a creature creates a 4/4 white Angel Warrior token with flying and vigilance as a sorcery-speed effect. Kaldheim expansion land card.
Catalog pricing data as of 1 May 2026, 01:08