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This land enters tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Great Hall of Starnheim (KHM-259 foil) is a land from Kaldheim that enters the battlefield tapped. It taps for one black mana and has an activated ability costing WWB, tapping, and sacrificing itself and a creature to make a 4/4 white Angel Warrior with flying and vigilance, playable only as a sorcery. Kaldheim expansion land card debut.
Catalog pricing data as of 5 May 2026, 05:14