
Description, catalog fields, rules text, and how it plays—in one place.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Fall of the Impostor (KHM 208, foil) is an Enchantment — Saga from Kaldheim that costs one generic, one green, and one white mana. Its chapters grant two +1/+1 counters across I and II and then exile a creature with the greatest power an opponent controls for III, after which the Saga is sacrificed. The card functions as a removal-and-buff package useful for affecting an opponent’s biggest threat while incrementally improving a creature you control.
Catalog pricing data as of 3 May 2026, 21:44