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Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Divine Gambit (KHM 8) is an uncommon white sorcery from Kaldheim. It exiles an opponent's artifact, creature, or enchantment, then that player may put a permanent card from their hand onto the battlefield. The effect can be used as removal with the drawback that it may replace the removed permanent with another permanent from the opponent's hand.
Catalog pricing data as of 26 Apr 2026, 01:19