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Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Abilities, attacks, weakness & resistance
Other cards from Kaldheim
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Divine Gambit (KHM-8) is a white sorcery from the Kaldheim expansion. It exiles target artifact, creature, or enchantment an opponent controls, then allows that player to put a permanent card from their hand onto the battlefield. As an uncommon two-mana removal spell, it trades removal for the risk of letting an opponent cheat in a replacement permanent and is best used when exile is worth that potential drawback.
Catalog pricing data as of 14 Apr 2026, 15:21