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Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
Abilities, attacks, weakness & resistance
Other cards from Kaladesh
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Die Young (KLD-76) is a common sorcery from Kaladesh that costs {1}{B}. When it resolves you first get two energy counters and may spend any amount of energy to give a target creature -1/-1 until end of turn for each energy paid. This card serves as both an early energy enabler and a scalable removal or combat trick depending on how much energy you have to spend.
Catalog pricing data as of 1 May 2026, 02:39