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Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Abilities, attacks, weakness & resistance
Other cards from Jurassic World Collection
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Don't Move is a white sorcery (REX-27, foil) from the Jurassic World Collection. It destroys all tapped creatures and then creates a short-term rule that destroys any creature that becomes tapped until your next turn. This card functions as sweeping creature removal and a temporary deterrent against tapping strategies and activated abilities that tap creatures.
Catalog pricing data as of 16 Apr 2026, 15:42