
Description, catalog fields, rules text, and how it plays—in one place.
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Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Abilities, attacks, weakness & resistance
Other cards from Jumpstart
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Time to Feed (JMP-438) is a green sorcery from Jumpstart. It targets a creature an opponent controls and a creature you control, makes them fight, and grants you 3 life if the opponent's creature dies that turn. The spell requires two targets and will fail to resolve if either target is illegal when it would resolve.
Catalog pricing data as of 25 Apr 2026, 01:38