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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Abilities, attacks, weakness & resistance
Other cards from Jumpstart
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Inspiring Call (JMP 404) is an uncommon green Instant from the Jumpstart set. It draws you a card for each creature you control that has a +1/+1 counter and gives those creatures indestructible until end of turn. The spell both replaces card advantage and protects your countered creatures from destruction-based board wipes, making it useful in +1/+1 counter decks and go-wide creature strategies.
Catalog pricing data as of 21 Apr 2026, 05:34