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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Jumpstart: Historic Horizons
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Goatnap (J21-453) is a red sorcery from Jumpstart: Historic Horizons that temporarily takes control of a target creature. The spell untaps that creature, gives it haste until end of turn, and if the creature is a Goat it also gets +3/+0 until end of turn. As a short-term steal and combat trick, it can be used to enable surprise attacks, steal blockers, or trigger enter-the-battlefield and attack-based effects for one turn.
Catalog pricing data as of 30 Apr 2026, 20:58