
Description, catalog fields, rules text, and how it plays—in one place.
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Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Abilities, attacks, weakness & resistance
Other cards from Jumpstart 2022
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Act on Impulse (J22-492) is a red sorcery from Jumpstart 2022 that costs {2}{R}. It exiles the top three cards of your library and lets you play those cards until end of turn, with normal payment and timing requirements and a single land play allowed if you haven’t used one. The card functions as a card-advantage and tempo tool by turning top-deck randomness into immediately playable resources.
Catalog pricing data as of 18 Apr 2026, 07:04