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Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Abilities, attacks, weakness & resistance
Other cards from Judgment
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Glory (JUD 11, foil) is a white Creature — Incarnation from the Judgment expansion. It has flying and an activated graveyard ability: for {2}{W} you choose a color and give your creatures protection from that color until end of turn, usable only while Glory is in your graveyard. Its role is defensive and metagame-targeted, enabling broad protection swings for your team when recurred or used from the yard.
Catalog pricing data as of 18 Apr 2026, 02:44