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Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Journey into Nyx
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Rouse the Mob (JOU 109, foil) is a red instant from Journey into Nyx that uses the Strive mechanic. It gives any number of target creatures +2/+0 and trample until end of turn, with {2}{R} additional cost for each target beyond the first. The card functions as a mass pump and evasion-granting spell useful for pushing through damage or finishing combat.
Catalog pricing data as of 4 May 2026, 23:12