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At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Abilities, attacks, weakness & resistance
Other cards from Invasion
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Stand or Fall (INV 171) is a red enchantment from the Invasion set. At the beginning of combat on your turn, each defending player separates their creatures into two piles and chooses one, and only creatures in the chosen piles can block that turn. The card functions as a global attacker-favored combat-control effect that can shape which creatures can block across multiple opponents.
Catalog pricing data as of 3 May 2026, 11:12