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At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Abilities, attacks, weakness & resistance
Other cards from Invasion
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Stand or Fall (INV‑171, Rare) is a red enchantment from Invasion. At the beginning of your combat on each of your turns, each defending player separates their creatures into two piles and chooses one, and only creatures in the chosen piles may block that turn. The effect forces opponents into unfavorable blocking decisions, enabling you to shape blockers and potentially reduce effective defense against your attackers.
Catalog pricing data as of 5 May 2026, 00:03