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At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Abilities, attacks, weakness & resistance
Other cards from Invasion
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Fight or Flight (INV-16) is a white enchantment. At the beginning of combat on each opponent's turn, that opponent separates their creatures into two piles and only creatures in the pile they choose may attack that turn. Creatures that enter after this ability resolves are not placed into a pile and therefore cannot attack that turn.
Catalog pricing data as of 14 Apr 2026, 17:06