
Description, catalog fields, rules text, and how it plays—in one place.
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Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Abilities, attacks, weakness & resistance
Other cards from Invasion
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Bend or Break (INV 137, rare) is a red sorcery from the Invasion expansion. Each player splits their non‑token lands into two piles; an opponent chooses one pile to have its lands destroyed while the lands in the other pile are tapped. The card simultaneously functions as both mass destruction and tempo denial, forcing opponent decisions and potentially clearing multiple lands or tapping them to slow development.
Catalog pricing data as of 5 May 2026, 02:44