
Description, catalog fields, rules text, and how it plays—in one place.
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Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Abilities, attacks, weakness & resistance
Other cards from Invasion
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Bend or Break (INV 137) is a red sorcery from the Invasion set that forces each player to split their nontoken lands into two piles. An opponent chooses one pile for each player and those chosen piles are destroyed while the remaining piles are tapped. The card functions as widespread land disruption and tempo denial, affecting both players' resources simultaneously.
Catalog pricing data as of 19 Apr 2026, 16:32