
Description, catalog fields, rules text, and how it plays—in one place.
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The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Abilities, attacks, weakness & resistance
Other cards from Introductory Two-Player Set
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Reverse Damage (ITP 7) is a white instant from the Introductory Two-Player Set. It prevents the next instance of damage a chosen source would deal to you this turn and you gain life equal to the damage prevented. The card functions as a one-time defensive tempo play that can turn incoming damage into life gain.
Catalog pricing data as of 17 Apr 2026, 10:09