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Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Abilities, attacks, weakness & resistance
Other cards from Innistrad: Double Feature
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Stolen Vitality (DBL-161, Foil) is a red instant from Innistrad: Double Feature. It grants target creature +3/+1 until end of turn and gives it trample if it's your turn or first strike if it isn't. The card functions as a cheap combat trick to push damage or trade favorably depending on whose turn it is.
Catalog pricing data as of 1 May 2026, 04:38