
Description, catalog fields, rules text, and how it plays—in one place.
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Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Abilities, attacks, weakness & resistance
Other cards from Ice Age
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Zur's Weirding (ICE 110) is a blue Enchantment from the Ice Age expansion that forces all players to play with their hands revealed. It replaces draws so that when a player would draw, the card is revealed and other players may pay 2 life to send it to that player's graveyard instead of allowing the draw. This creates a taxing information-and-resource interaction that punishes card draw and rewards opponents willing to pay life to disrupt draws.
Catalog pricing data as of 21 Apr 2026, 15:49