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Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Abilities, attacks, weakness & resistance
Other cards from Ice Age
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Mystic Might (ICE-86) is a blue Enchantment — Aura from the Ice Age set that enchants a land you control. It gives the enchanted land an activated ability to tap for a temporary +2/+2 to a target creature. The aura has cumulative upkeep {1}{U}, forcing increasing maintenance each turn or sacrifice.
Catalog pricing data as of 29 Apr 2026, 11:28