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Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Abilities, attacks, weakness & resistance
Other cards from Ice Age
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Mind Whip (ICE-149) is an Enchantment — Aura from the Ice Age set that enchants a creature. At the beginning of the enchanted creature's controller's upkeep, that player may pay {3} or else take 2 damage and the creature becomes tapped. The card taxes opponents for maintaining their creature and doubles as incremental damage and tempo disruption in black decks.
Catalog pricing data as of 3 May 2026, 03:19