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Cast this spell only during combat on your turn before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
Abilities, attacks, weakness & resistance
Other cards from Ice Age
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Melee (ICE 200) is a red instant from Ice Age that affects combat on your turn. It lets you choose which creatures block this combat and how they block, and it untaps and removes from combat any attacking creature that isn't blocked this combat. This can be used to bypass blockers for selected attackers or to protect and reuse attacking creatures that would otherwise remain tapped.
Catalog pricing data as of 29 Apr 2026, 14:31