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Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Abilities, attacks, weakness & resistance
Other cards from Ice Age
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Heal (ICE-30) is a white Instant from the Ice Age expansion. It prevents the next 1 damage that would be dealt to any target this turn and causes its controller to draw a card at the beginning of the next turn's upkeep. The card is a low-cost defensive option that can protect creatures, players, or planeswalkers while smoothing card advantage on the following turn.
Catalog pricing data as of 19 Apr 2026, 12:32