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{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Abilities, attacks, weakness & resistance
Other cards from Ice Age
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Circle of Protection: Green (ICE-14) is a white enchantment from Ice Age that costs {1}{W}. For {1} you can prevent the next damage this turn from a chosen green source, functioning as targeted damage prevention. It serves as a defensive tech card against green-based decks and can be activated repeatedly in different turns to mitigate single sources of green damage.
Catalog pricing data as of 26 Apr 2026, 05:49