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As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Abilities, attacks, weakness & resistance
Other cards from Ice Age
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Call to Arms (ICE-10) is a White enchantment from the Ice Age set that enters the battlefield choosing a color and an opponent. It gives all white creatures +1/+1 while the chosen color is the single most common color among that opponent’s nontoken permanents, and it is sacrificed when that color is no longer uniquely most common. The card functions as a color-dependent anthem and a conditional one-time effect that can shift board dynamics based on an opponent’s permanent colors.
Catalog pricing data as of 25 Apr 2026, 15:39