
Description, catalog fields, rules text, and how it plays—in one place.
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Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Abilities, attacks, weakness & resistance
Other cards from Hour of Devastation
Saving Grace (HOU 21) is an uncommon white Enchantment — Aura from Hour of Devastation that enchants a creature you control and has flash. When it enters the battlefield it redirects all damage that would be dealt this turn to you and your permanents to the enchanted creature and also gives that creature +0/+3. The card can serve as a surprise protector to soak damage for a turn while boosting toughness, enabling defensive plays or saving life in a pinch.
Catalog pricing data as of 2 May 2026, 04:27
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