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Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.
Abilities, attacks, weakness & resistance
Other cards from Guildpact
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Withstand (Guildpact #21) is a white instant that prevents the next 3 damage that would be dealt to any target this turn. When it resolves you also draw a card, providing both protection and card advantage. Its flexible prevention effect lets it save creatures, players, or planeswalkers while replacing itself to maintain hand resources.
Catalog pricing data as of 17 Apr 2026, 21:10