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Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
Abilities, attacks, weakness & resistance
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Witch-Maw Nephilim (Guildpact #138) is a four-mana multicolored Creature — Nephilim that combines black, green, blue, and white. It gains two +1/+1 counters whenever you cast a spell, letting it grow rapidly as you chain spells. If its power is 10 or greater when it attacks, it also gains trample until end of turn, turning that growth into an evasive threat.
Catalog pricing data as of 18 Apr 2026, 13:55