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Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
Abilities, attacks, weakness & resistance
Other cards from GRN Guild Kit
Selesnya Charm (GK1-117) is an uncommon instant from the GRN Guild Kit representing Selesnya guild effects. It offers modal versatility: give a creature +2/+2 and trample, exile a creature with power 5 or greater, or create a 2/2 white Knight token with vigilance. Its flexibility lets it serve as either removal, a combat trick, or a token generator depending on what a deck needs.
Catalog pricing data as of 19 Apr 2026, 01:08
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