
Description, catalog fields, rules text, and how it plays—in one place.
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({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
Abilities, attacks, weakness & resistance
Other cards from GRN Guild Kit
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Dimir Guildmage (GK1-13) is a Creature — Human Wizard from the GRN Guild Kit uncommon print with a two-mana hybrid cost. It has two activated sorcery-speed abilities: pay 3U to have target player draw a card, or pay 3B to have target player discard a card. This card serves a utility role in controlling card flow for you or opponents, functioning as a politics-and-graveyard support piece in dimir-coloured strategies.
Catalog pricing data as of 26 Apr 2026, 00:20