
Description, catalog fields, rules text, and how it plays—in one place.
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Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Abilities, attacks, weakness & resistance
Other cards from GRN Guild Kit
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Dimir Charm (GK1-11) is an uncommon instant from the GRN Guild Kit tied to the Dimir guild. It offers a modal choose-one effect: counter a sorcery, destroy a creature with power 2 or less, or mill two of the top three cards from a library. Each mode provides a different tactical utility—interaction with spells, cheap creature removal, or targeted mill/disruption—making it a flexible sideboard or main-deck option depending on deck strategy.
Catalog pricing data as of 18 Apr 2026, 02:46