
Description, catalog fields, rules text, and how it plays—in one place.
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Creatures you control get +2/+1 until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Game Night
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Inspired Charge (GNT-13) is a common instant from the Game Night set that targets creatures you control. It gives those creatures +2/+1 until end of turn, providing a one-turn combat or finishing boost. The card is commonly used in decks that want to push through extra damage or win combat trades during a turn.
Catalog pricing data as of 17 Apr 2026, 02:54