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Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Foundations Jumpstart
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Kargan Intimidator (J25‑569) is a 1/3 red Creature — Human Warrior from Foundations Jumpstart. It has an activated {1} ability that each turn lets you pick one of three modes: give +1/+1 to itself, make a target creature a Coward, or grant trample to a target Warrior. The static clause that Cowards can't block Warriors gives it a battlefield pressure role by restricting how opponents may block.
Catalog pricing data as of 2 May 2026, 06:26